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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
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- // this script spawns guys in around the corner just in case ghoul is rendering them
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- local entity endstepsguy1 // first guy
- local entity endstepsguy2 // second guy who will jump down the stairs
- local entity bstepsguy // the guy walking path corners at the bottom of the stairs
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- endstepsguy1 = find entity with targetname "endstepsguy1"
- endstepsguy2 = find entity with targetname "endstepsguy2"
- bstepsguy = find entity with targetname "bstepsguy"
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- use entity endstepsguy1 // spawns the first guy in
- use entity endstepsguy2 // spawns the second guy in.
- use entity bstepsguy // spawns the other guy in
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- animate entity endstepsguy1 performing action SCRIPT_RELEASE
- animate entity endstepsguy2 performing action SCRIPT_RELEASE
- animate entity bstepsguy performing action SCRIPT_RELEASE